![]() ![]() It’s almost a tailor-made game, something that is hard to accomplish in other genres. In Gardenscapes’ case, this is starring Austin the game’s presenter and mansion’s butler, who stares at the player with a scowling expression and says, “Hey, wanna get back in the loop? Put in some money and jump right back to it!”īalance in match 3 games, in the right developer’s hands, can be truly adaptive to the player’s skill and even current mood. When all turns are gone, the player is blocked immediately by a pop-up. There’s no punishment for wrong moves, turns are not spent, and the player stays in the zone as long as she has more turns to take. ![]() When the player tries to match fruits that do not match they will snap back to their place automatically. You cannot make a mistake in a match 3 game. Playing at a fast pace, the player transcends to a semi-meditative zone, going through this loop dozens of times in a level. Search for a pattern, find one, match three of the same kind, get a reward. The feedback loop it enhances is addicting. In this sense, a match 3 board is like a playing ground for the brain. Our brain is constantly looking for patterns and rewards us for finding them. ![]()
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